AI Insights · Timothy · October 2021
Top 5 2D Cartoon Games on iOS in Australia Q3 2021
Discover the top-performing 2D cartoon games on iOS in Australia during Q3 2021, with insights into their weekly downloads, revenue, and active users.
During Q3 2021, the top 5 2D cartoon games on iOS in Australia showcased interesting performance patterns in terms of downloads, revenue, and active users. Here are the highlights from Sensor Tower's data.
Among Us! from InnerSloth LLC experienced a fluctuating weekly revenue, starting at around $1.6K and peaking at approximately $1.8K in mid-September. Weekly downloads for this game ranged from 11K to 16K, with a noticeable peak of 16K at the end of June. The weekly active users saw a decline from around 82K to 53K by the end of September.
Bubble Buster 2048 by Voodoo had a significant rise in weekly revenue early in the quarter, reaching up to $2.3K in early August before stabilizing around $1.5K. Weekly downloads peaked at 15.3K in the first week of August, followed by a decrease to about 7K by the end of September. Active users fluctuated, peaking at around 24.5K in early August and ending the quarter at approximately 19K.
King's Candy Crush Saga showed robust weekly revenue, consistently above $270K, with a peak of $356K in the last week of September. Downloads varied between 7K and 13K, with a notable peak of 13K in early July. The game maintained a steady number of active users, hovering around 115K to 125K throughout the quarter.
UNO!™ from Mattel163 Limited saw its weekly revenue peak at $13.2K in late July, and stayed around $9K to $12K towards the end of the quarter. Downloads hit a high of 12.5K in mid-July and finished strong at around 12.3K by the end of September. Active users increased from approximately 34K to 42K over the same period.
Toca Boca World by Toca Boca AB displayed a strong weekly revenue performance, starting at $95.9K and peaking at $123.9K in early September. Weekly downloads were relatively stable, with a slight increase from 7.4K to 10.5K by mid-September. Active users remained steady, ranging from 76K to 85K throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.